About Me
Indie developer, Gameplay Engineer,
and Freelance Developer.
I’m Isaac Craig, a game developer and software engineer with a B.S. in Computer Science from UC Davis. I work primarily in Unity and C# as a freelance gameplay engineer, contributing to WaxHeart on a larger production team and DeDelon Games on a smaller multiplayer-focused team, while developing and shipping my own projects through Ikes Games.
That mix of team sizes is a big part of what I enjoy about game development: jumping into established codebases, collaborating closely on smaller productions, and still getting to own games end-to-end. My work spans gameplay systems, multiplayer behavior, animation and physics integration, tools, debugging, and the polish that takes a feature from prototype to something players can actually feel.
Contact
Let’s talk games.
I’m always happy to talk about gameplay engineering, Unity, interesting projects, or opportunities to build something great!