About Me

Indie developer, Gameplay Engineer,
and Freelance Developer.

I’m Isaac Craig, a game developer and software engineer with a B.S. in Computer Science from UC Davis. I work primarily in Unity and C# as a freelance gameplay engineer, contributing to WaxHeart on a larger production team and DeDelon Games on a smaller multiplayer-focused team, while developing and shipping my own projects through Ikes Games.

That mix of team sizes is a big part of what I enjoy about game development: jumping into established codebases, collaborating closely on smaller productions, and still getting to own games end-to-end. My work spans gameplay systems, multiplayer behavior, animation and physics integration, tools, debugging, and the polish that takes a feature from prototype to something players can actually feel.

Isaac Craig outdoors Isaac Craig hiking Isaac Craig outdoors Isaac Craig traveling Isaac Craig outdoors Isaac Craig traveling
WaxHeart Feature Engineer Large team production
DeDelon Games Gameplay Engineer Small multiplayer team
Ikes Games Independent Developer Freelance Developer My own games & client projects

Contact

Let’s talk games.

I’m always happy to talk about gameplay engineering, Unity, interesting projects, or opportunities to build something great!